A downloadable Portfolio

You will not meet many people with such love and passion for videogames and how they are made as I am.

With 4 years working in the game industry, 5 published projects, and client-server experience; I deliver solutions for both the project and the development process itself.

As a developer, I have both frontend and backend experience, which I complement with strong UI implementation skills. Here is some of my work:

Second World: New Era (2022-2025)

In this mobile city builer with deckbuilding and Clash Royale-like combat, I was also fully responsible of UI implementation.

I coded both front-end and back-end of this multiplayer project while implementing UI the way I learned to in one of the previous projects (Ball Guys).

I made UI for handling multiple systems and client-server interactions. Also, I developed some frameworks to automate some of the most frequent implementation cases. For example, I created a generic UI element pool system for printing big amounts of UI object with information from different classes.



Dash v1 (2024)

Small hypercasual project about upgrading your race car.



Ball Guys: Furry Road (2023-2024)

Cute racing mobile game I worked at Second World Games as a Technical Game Designer.

I took all the responsability of UI implementation, and I closely worked with graphic design team, concept artist and Programmers.

This project got a re-skin in middle development and I was meant to achieve this style fully functional in two weeks.

In this project I learnt to make optimized UI in a reusable and scalable way.




Death or Treat (2022)

Hack and Slash side-scroller rogue-like I worked on during 2022, while employed as junior Unity developer at Saona Studios.

I took care of game menus and combat AI of the enemies of the second half of the game. Also, I managed inventory and character progression systems and designed frameworks for adding new items into the game.

Blacksmith menu

Retro Pocket Rocket (2021-2022)

This was my fisrt commercial game, and we wanted to make something with personality even though it was an asteroids like game. You can check the product page here: https://manurgamedev.itch.io/retro-pocket-rocket


Game Jams and side projects (2018-Now)

Check out my main page: https://manurgamedev.itch.io/

I really like making games, and I always find some spare time and energy to try out my most recent skills with some weird concept and/or game arstyle. Check them out by giving them a try or  have a look at the video showcase.


Published 5 days ago
StatusReleased
CategoryOther
AuthorManuel Rincón